See Figure 26-6a (p.
873) in the text for an example of how ray tracing is used to locate the
image of an object for a plane mirror. While every point of the object emits
light rays in all directions, two rays are sufficient to locate the image
point corresponding to each object point. In the figure, these rays are
drawn in such a way as to reach the eye of the observer. Note that although
the object in Figure 26-6a is parallel to the mirror, that is simply a
special case. The object can have any orientation.
- View this applet to see the image of an object constructed ray-by-ray.
Once the image is constructed, you can then change position coordinates
of the object to see the corresponding change in the rays and the image.
Although the rays in the applet and in Figure 26-6a are
drawn in such a way as to reflect to the eye of the observer, any ray that
is drawn from an object point and that reflects according to the law of
reflection can be used to help locate the corresponding image point.
- View this applet to see how to construct the image of the object without
reference to an observer.
The principles to apply in drawing rays and images are
the following:
-
Light rays travel in straight
lines.
-
The law of reflection governs
what path a ray of light will take from an object point to the eye of the
observer.
-
If the reflected ray is extended backward behind the mirror, the
light from the object appears to come from a point on this extension.
With those principles, rays can be traced and the
positions of images determined. Here are also a few conventions to use
when drawing rays.
-
Indicate with an arrow the
direction of the incident ray from the object to the mirror and of the
reflected ray from the mirror to the observer. The arrows indicate
the direction that light travels. This is based on the known fact
that we see because of light that reaches our eyes from what we're looking
at.
-
Indicate with an arrow the direction from which the
light seems to come from the image. Our optical processors seem to
assume that light always travels in straight lines, even when its
direction is changed through reflection.
With these things in mind, let's look at a ray tracing
construction. Click here to open the construction in a new window. Here are things to note
about the construction:
-
All the lines on the
reflecting side are solid while those on the image side (back of the
mirror) are dashed. A solid ray indicates the path of an actual
light ray, while a dashed line is the path of an apparent light ray.
Light appears to travel but doesn't actually travel to the observer along
apparent rays.
-
The object is represented by a red arrow.
An arrow is used to distinguish the two ends of the object.
-
At least two rays from each object point
must be traced in order to find the corresponding image point. Note
how the two blue rays diverge after reflecting, but their extensions
behind the mirror converge. The point where they cross is where the
light appears to come from. The observer, by the way, is not shown
but would be in a position to see the reflected rays.
-
In a similar way, two rays drawn from the
tip of the object are used to locate the corresponding image point.
For a straight-line object, it is sufficient to locate the image points of the two
ends of the line.
-
The choice of incident rays drawn from an
object point is arbitrary as long as they strike the mirror surface.
All corresponding reflected rays, when extended backward behind the mirror,
will converge to a single point to within the accuracy of the
construction.
These include i) the type of image
(real or virtual), ii) the orientation (inverted or upright) of the image,
and iii) the size (reduced, unchanged, enlarged) of the image. For the
example shown above, the image is virtual, upright, and unchanged in size
from the object. By virtual, we mean that light appears to come from
the image but doesn't actually do so. Later, we'll find that curved
mirrors can form real images where real light rays converge. By
upright, we mean that the image has the same orientation as the object.
Had the arrow tip been on the other end of the image, it would have been
called inverted. |
As it turns out, all images created by plane mirrors are
virtual and are the same size as the object. For a single plane mirror,
the image will also be upright.
|